![]() Sometimes the camera doesn't seem to stick where you want it to. Position is entirely under player control * Source and target off - leave the camera completely alone. * Source Off Target On - leave the camera alone, but keep following the target * POV - Set the source to the camera preset, then set the target to 'look out' from the source * Source and Target On - Set the position and target to the current camera preset * Cheat Engine Values - Don't modify any values, use whatever cheat engine set * Game, with target - Game camera, but looking at the target from the current camera preset * Game, no target - Position is game camera, the target is not updated Camera presets are cycled through with BACK * Camera Modes - control how the base camera position and target are set. While holding in LeftTrigger, Y toggles P2 always full health.While holding in LeftTrigger, X toggles P1 always full health.While holding in LeftTrigger, B cycles through P2 Break Meter.Visual bar may not reflect actual break meter While holding in LeftTrigger, A cycles through P1 Break Meter ( 0 - don't touch, 1 - always full, 2 - always empty ).While holding in RightTrigger and clicking the left stick, B cycles through P2 Cpu difficulty level.While holding in RightTrigger, B cycles through P1 Cpu difficulty level (0 means use level chosen in game).While holding in RB and DPAD_RIGHT, Y toggles CPU control of Player 2.While holding in RB and DPAD_RIGHT, X toggles CPU control of Player 1.CPU controls (most of these controls only take affect after passing through the Character Select menu).While holding in LB and DPAB_UP, pressing B will show the current depth/convergence settings.While holding in LB and DPAD_DOWN, pressing X/Y will cycle through depth settings.While holding in LB and DPAD_DOWN, pressing A/B will cycle through convergence settings (hold in RB instead of LB to cycle slower).While holding in LB and DPAD_LEFT, pressing A/B will cycle forward/backward between convergence/depth presets.3D (these controls are set in dxdi.ini and are handled by 3d migoto).Prevents moving the headset from causing the camera to move in game (position only, does not apply to rotation) * Right trigger + X - Headset lock modes. Useful to stop the game changing scenes from moving the camera (I think this is broken right now) * RB + left stick click - Toggle height lock modes (lock source height, target height, both) * Left stick click + Right stick click - Reset camera position * RB + Back - Toggle character heads/bodies * RB + Right-Stick - Switch through 'Camera modes' Must unpause first to bring back pause menu) * LB + Back - Toggle UI (control is not active when paused. * LB + X - Switch backward through P1/P2 target/source camera presets * Back - Switch forward through P1/P2 target/source camera presets * Right stick click - Speed up game (hold LB to speed up faster) * Left stick click - Slow down game (hold LB to slow down faster) * RB+Right joystick - Up/Down zooms, left/right rolls * Right trigger - speed up joystick movements by amount trigger pressed * Moving joysticks while clicking the left stick will move the camera *target* instead of camera position * Right joystick - Look around (click the stick to toggle Y axis between 'look up/down' and 'move/up down'
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